Seven years ago, a company named GAMEFREAK had a vision. An RPG where your party was six members long, but chosen from a field of 137...and by trading
with other players, this number rose to 150 and eventually 151. And each
member would have an incredible number of powers, but these were similarly
limited to four per member. So many party choices, and so much thought
involved in optimizing these choices, that eventually a player could transcend
the RPG gameplay of Pokemon and turn it into the #1 designed turn-based
strategy game in a long time, possibly since Chess.
However, by releasing their game for a Nintendo system, the company had to
surrender a Contract of Ownership. GAMEFREAK would get lots of money for the
concept, but Nintendo would be in charge of sales and marketing.[...]
However, for a game with so much potential, the company in charge sure wasn't
seeing it. Their chosen path of marketing was to make Pokemon action figures,
a self-contradicting TV show, even-more-contradictory movies, a degenerate
card game, and addition to the Pokemon logo to any product which could
possibly carry a price tag.
It was clear: This company doesn't need to follow the vision of GAMEFREAK. As
long as they can sell products and make money, things are good, and what
better audience than the highly impulsive 8-year-olds?